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OctiAI for game design

Protect the feel
of the game.

Build around the feeling that makes the game worth playing. Keep mechanics, world-building and player feedback pointed toward that experience.

Picture the work
Game designer playtesting on a floor cushion beside a projected game world and miniature level blocks.
Your direction. A team to carry it forward.

One possible starting point

A world worth returning to.

Bring the context only you can give.

  • The core player fantasy
  • Mechanics and world references
  • Playtest observations

The brief

“Shape a cozy exploration game where restoring a forgotten garden reveals the town’s stories. Make discovery feel personal and unhurried.”

The work to bring back

A playable-loop brief with progression ideas, narrative beats and focused questions for the next playtest.

Shape it in Office

From your direction to useful work

Your judgment.
Through every step.

01

Name the experience

Explore what players should feel with Star. Turn that feeling into mechanics and meaningful choices.

02

Keep the world coherent

Connect rules, characters, references and systems in Artifacts so each contribution belongs to the same game.

03

Learn from play

Bring playtest observations into Office. Refine the next experiment around what players actually do.

Explore your AI studio

Make it your own

Bring your
next project.

A place for the brief, the people and AI helping you, and the work you want to keep.

Find your plan

Work rarely stays in one lane