Name the experience
Explore what players should feel with Star. Turn that feeling into mechanics and meaningful choices.
OctiAI for game design
Build around the feeling that makes the game worth playing. Keep mechanics, world-building and player feedback pointed toward that experience.
Picture the work
One possible starting point
Bring the context only you can give.
The brief
“Shape a cozy exploration game where restoring a forgotten garden reveals the town’s stories. Make discovery feel personal and unhurried.”
The work to bring back
A playable-loop brief with progression ideas, narrative beats and focused questions for the next playtest.
From your direction to useful work
Explore what players should feel with Star. Turn that feeling into mechanics and meaningful choices.
Connect rules, characters, references and systems in Artifacts so each contribution belongs to the same game.
Bring playtest observations into Office. Refine the next experiment around what players actually do.
Make it your own
A place for the brief, the people and AI helping you, and the work you want to keep.
Work rarely stays in one lane